However there is an issue with that and GTA V: If I extend my arm and pretend I’m aiming a pistol, the reality is I can see my entire arm extending out from my body. I am sure you are setting FOV correctly for the Rift’s FOV. Just keep in mind that FOV for full VR mode is not a matter of taste, there is only right or wrong in this case. I know you have your hands full but I’m not asking for a new feature–I just want to keep the options I already had. I know you say vorpx sets the perfect FOV for GTA V but I very much prefer to set it myself with either Flawless Widescreen or GTA FoV Mod. I’m not sure which update broke the use of mods because I haven’t played GTA V for about a week but it has to be one of the most recent versions. Therefore Vorpx is somehow disabling them or blocking them from hooking into the game. If I boot up the game without VorpX, the mods work again. I haven’t played for about a week, but today when I tried running GTA V with any FOV mod, they no longer work, no matter what settings I use with Vorpx. There are other advantages to using a third party mod to set FOV but I won’t get into that here. That way I could still use vorpx for head tracking, but set FOV where I wanted it to be. Previously, I could get them to work by disabling vorpx FOV settings with the in-game vorpx menu. I’ve been using two different FOV mods with GTA V to get FOV where I want it to be.